Proceedings Vienna, 2005

Proceedings
Title:
Computer Aided Architectural Design Futures 2005
Proceedings of the 11th International CAAD Futures Conference
Publisher:
Springer
Year:
2005
ISBN:
1-4020-3460-1

Keywords

Virtual heritage, reconstruction and histories; digital design, representation and visualisation; design methods, process and creativity; knowledge based design and generative systems; human-machine interaction; form and fabric; building information modelling and construction management; linking education, research and practice.

Information

Computer Aided Architectural Design Futures 2005
Proceedings of the 11th International CAAD Futures Conference
Vienna University of Technology, Vienna, Austria
June 20-22, 2005.
Edited by Bob Martens and Andre Brown.
Springer, Dordrecht, 2005
ISBN: 1-4020-3460-1

Contents

  • Digitally Sponsored Convergence of Design Education, Research and Practice. Mark Burry.
  • Space, Time, Mind: Toward an Architecture of Sentient Buildings. Ardeshir Mahdavi.
  • Constructing Complexity: William J. Mitchell.
  • Labyrinthine digital histories. Bharat Dave.
  • A 3D Model of the Inner City of Beijing. Chiu-Shui Chan, Anrong Dang and Ziyu Tong.
  • A Method Proposed for Adoption of Digital Technology in Architectural Heritage Documentation. Anetta Kepczynska-Walczak.
  • From Architectural Intent to Physical Model. Alberto Sdegno.
  • Interactive Visualization of Large-Scale Architectural Models over the Grid. Shuhong Xu, Chye Kiang Heng, Ganesan Subramaniam, Quoc Thuan Ho, Boon Tat Khoo, and Yan Huang.
  • Townscaping: Development of Dynamic Virtual City Augmented 3D Sketch Design Tools. Changzhi Peng.
  • Towards a Virtual Reality Tool for Lighting. Communication and Analysis in Urban Environments. Souha Tahrani, Jihen Jallouli, Guillaume Moreau, and Philippe Woloszyn.
  • A Visual Landscape Assessment Approach for High-density Urban Development. Jie He, Jin Yeu Tsou, Yucai Xue, and Benny Chow.
  • Architectural Cinematographer: An Initial Approach to Experiential Design in Virtual Worlds. Carlos Calderon, Nicholas Worley, and Karl Nyman.
  • Virtual Environments in Design and Evaluation. Orit Palmon, Rivka Oxman, Meir Shahar, and Patrice L. Weiss.
  • Do We Need CAD During Conceptual Design? Zafer Bilda and John Gero.
  • Contemporary Digital Techniques in the Early Stages of Design. Michael Knight, Wolfgang Dokonal, Andre Brown, and Claire Hannibal.
  • Optimizing Architectural Layout Design via Mixed Integer Programming. Kamol Keatruangkamala and Krung Sinapiromsaran.
  • Examining Learning in Multiple Settings. Thomas Kvan and Song Gao.
  • Using Historical Know-how to Model Design References. Ivanka Iordanova and Temy Tidafi.
  • Semantic Roomobjects for Conceptual Design Support. Bodo Kraft and Gerd Schneider.
  • Shared Design Space. Jane Burry, Andrew Burrow, Robert Amor, and Mark Burry.
  • Generation of Apparently Irregular Truss Structures. Thomas Fischer.
  • Dynamic Designs of 3D Virtual Worlds Using Generative Design Agents. Ning Gu and Mary Lou Maher.
  • Using Cellular Automata to Generate High-Density Building Form. Chrstiane M. Herr and Thomas Kvan.
  • Dynamic Generative Modelling System for Urban and Regional Design. Luca Caneparo.
  • Turning the Design Process Downside-up. Fabian Scheurer.
  • iSphere: A Proximity-based 3D Input Interface. Chia-Hsun Lee, Yuchang Hu, and Ted Selker.
  • Learning Design With Digital Sketching: Copying Graphic Processes from Animations and Storyboards. Nancy Yen-wen Cheng and Andrew McKelvey.
  • Simulating Human Behaviour in Built Environments. Wei Yan and Yehuda Kalay.
  • Resolving Some Ambiguities in Real-time Design Drawing Recognition by means of a Decision Tree for Agents. Henri Achten.
  • Sketching with Digital Pen and Paper. Alexander Koutamanis.
  • Mindstage: Towards a Functional Virtual Architecture. Paul Richens and Michael Nitsche.
  • Advanced Ubiquitous Media for Interactive Space. Taysheng Jeng.
  • Hands Free: A Wearable Surveying System for Building Surveying. Frank Petzold and Christian Buergy.
  • Responsive Sensate Environments: Past and Future Directions. Kirsty Beilharz.
  • The Redefinition of Ornament. Kai Strehlke and Russell Loveridge.
  • Woodframe Grammar. Lawrence Sass.
  • Transformations on Parametric Design Models. Carlos Barrios.
  • Spatial Reasoning for Building Model Reconstruction Based on Sensed Object Location Information. Georg Suter, Klaus Brunner and Ardeshir Mahdavi.
  • Construction Analysis during the Design Process. Bauke de Vries and Jeroen Harink.
  • A Software Architecture for Self-updating Life-cycle Building Models. Klaus Brunner and Ardeshir Mahdavi.
  • Multidisciplinary Design in Virtual Worlds. Michael Rosenman, G. Smith, L. Ding, D. Marchant, and Mary Lou Maher.
  • A Multi-Disciplinary Design Studio using a Shared IFC Building Model. Jim Plume and John Mitchell.
  • Case Studies of Web-Based Collaborative Design. Eberhard Laepple, Mark Clayton, and Robert Johnson.
  • Interdisciplinary Knowledge Modelling for Free-Form Design: An Educational Experiment. Tuba Kocaturk and Martijn Veldkamp.
  • Interplay of Domains. Marc Aurel Schnabel.
  • Interactive Inverted Perspective Rendering for Architectural Visualization. Vinod Srinivasan, Ozan Onder Ozener, Ergun Akleman.
  • Form Follows Data. Andrew Vandemoere.
  • A Design Model Using Mutation Shape Emergence. Choi Hyun-Ah and Jun Han-Jong.
  • SGTools: A Computer Tool for Exploring Designs with Set Grammars. Luis Romao.
  • A Preliminary Model of Creativity in Digital Development of Architecture. Chun-Yu Hsieh.
  • Integrating Generative Modelling and Design Process. Kyle Talbott.
  • Grammar Transformations: Using Composite Grammars to Understand Hybridity in Design. Scott Chase and Sumbul Ahmad.
  • Hermes: A Computational Tool for Proportional Studies in Design. Hyoung-June Park, Athanassios Economou, and Panos Papalambros.
  • A System Model for Identifying Historic Buildings by Using Multiple Typologies. Burcu Senyapili.
  • Housing Layout Design Using Fractals. Yoshihiro Kobayashi and Subhadka Battina.
  • Collective Pavilions: A Generative Architectural Modelling for Traditional Chinese Pagoda. Kai Liao and Chia Y. Han.
  • The Concept Space Explorer. Chieh-Yen Lin and Mao-Lin Chiu.
  • Assessing Virtual Tangibility. Hartmut Seichter.
  • CAVE as Crit-Space. Wingly Shih.
  • Interfacing the Real and the Virtual: User Embodiment in Immersive Dynamic Virtual Spaces. Petra Gemeinboeck and Roland Blach.
  • Integrated Computer-Assisted Building Surveying for Architectural Planning. Dirk Donath and Torsten Thurow.
  • A 3D Point-cloud-based Verification of As-built Construction Progress. Naai-Jung Shih and Ming-Chang Wu.
  • Searching with Experience. Jos van Leeuwen, Joran Jessurun and Glenco Jansen.
  • Developing a User Location Prediction Model for Ubiquitous Computing. Yungil Lee, Jinwon Choi, and Jumphon Lertlakkhanakul.
  • The State of the Art of Finnish Building Product Modelling Methodology. Hannu Pentilla.
  • Design Using Evolutionary Optimisation and Associative Geometry. Dominik Holzer, Jiwu Tang, Mike Xie, and Mark Burry.
  • Parametric Design in Protospace 1.1. Hans Hubers.
  • Talking Dirty: Formal and Informal Communication in Construction Projects. Dermott McMeel, Richard Coyne, and John Lee.